![]() ![]() ![]() This means there is no requirement to hear spoken dialogue or narrative to play the game. SubtitlesĪll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. Large Clear Text: All essential text is large and clear or can be adjusted to be. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand. Simple Minimal Reading: Minimal reading is required. This doesn't include subtitles as required reading if they are fully voiced. How much reading is required to play the game's main path or story and how complex the language is. We've documented 4 accessibility features for Reading in Donkey Kong Country Returns which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play Donkey Kong Country Returns, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started This includes games that always display buttons to press during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. View Control Mapping: You can view a map of controls during play. Information is provided in a timely manner, with appropriate level of detail. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 2 accessibility features for Getting Started in Donkey Kong Country Returns which deal with what support is offered to get started with the game. If you want to play Donkey Kong Country Returns, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer. Remap ControlsĬan customise the controls for the game as follows: This is sometimes known as Waggle or Shake controls, as popularised by the Wii. It can also be a simple shake to trigger a one-off action. This can be a one-to-one motion for analogue sword or camera movement. Motion Gesture: Can motion with the controller to direct an in-game action. ![]() Games that can be played with different sorts of motion controllers. We've documented 3 accessibility features for Controls in Donkey Kong Country Returns which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. This game also offers a New Mode which helps you find hidden items and extends your health. You do, however, have to press the charge or pound button repeatedly in some situations. On the 3DS version of the game, Donkey Kong Country Returns 3D, you don't need to use motion controls. Visuals are generally large and bright, although on occasion you are fired into the background and have to perform platforming moves in a miniature size that is hard to see. Both methods use motion controls for the "Ground Pound" move. One uses the Wii Remote and Nunchuk, while the other uses the Wii Remote held sideways. You can choose between two control schemes. On the 3DS version of the game there's an easier difficulty mode that increases your hearts to five and adds extra floating platforms to make jumps easier. You can also use the Super Guide if you die eight times, to get to the end of the level. Although you can't pick difficulty in the Wii version of the game, in two-player mode, Diddy can hop on Donkey's back to take on a more passive role. ![]()
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